

Though their dynamic doesn’t quite reach the level of witty buddy-comedy quips and playful banter that some of the dialogue options strive for, what does come across is a genuine mutual respect and, in time, caring that these two find for one another. BT’s artificial intelligence personality is dry, logical, and ready to misunderstand Jack’s human colloquialisms and turns-of-phrase for slight comedic effect, while Jack is the relatable everyman grunt who knows next to nothing about being a pilot, much less a hero. Their pairing is a good one, if somewhat predictable, with both characters playing off one another in the fashion of their archetypes. Titanfall 2’s campaign is the tale of rifleman Jack Cooper, who’s unexpectedly given the reins of Vanguard-class titan BT-7274 (AKA “BT”) when the two are stranded on the planet Typhon after their starship was brought down in an ambush by the evil mega-corp IMC. And this time around, the first game’s lacking single-player component has been addressed with admirable results, offering an engaging trek through a universe that was begging to be fleshed out. Respawn has doubled down on its compelling formula of breakneck movement and grandiose scale, tapping the vein of those literal and figurative explosive moments that we brag about afterwards.

Titanfall 2 reviews full#
When Respawn Entertainment first showed off its concept for Titanfall and hinted at a single- and multiplayer first-person shooter full of acrobatic action and towering robot warriors that could rival Call of Duty, Titanfall 2 is the game that I wanted to play.
